Showreels

Showreels


Showreels

This page showcases my skills in both linear and nonlinear sound design. The linear projects are built around a fixed narrative, while the nonlinear works explore interactive audio that changes in response to the user’s actions.

Game Audio & Interactive Systems

Video preview

Game Sound Design Reel

This reel combines a mix of interactive implementation and linear sound redesigns. The first segment features custom audio assets integrated dynamically using FMOD and Unreal Engine 5, followed by two conceptual linear redesigns for Assassin’s Creed Origins and a League of Legends cinematic, both built and mixed entirely in Nuendo.
 


Video preview

Game Music Demo Reel

This reel presents four examples of my game audio work, including original music and full sound redesign. Slipstream and Gonzo’s Quest feature both music and SFX redesign, while Hades II and Planet Crafter focus on original music composition.
The goal of each piece was to make the audio feel like a real game experience, with music supporting the soundscape instead of overpowering it. Each example was built in Nuendo and mixed to sit naturally with gameplay footage.

Linear Media & Commercial Production

Video preview

Cinematic Sound Design Reel

A showcase of narrative audio and cinematic mixing, featuring a short film I originally worked on as an ADR Recordist. With permission from the producer, I created a completely original sound redesign and musical score, demonstrating my approach to dialogue integration, atmospheric depth, and linear storytelling.

Video preview

Mock Ad - Commercial Demo Reel

This is a concept commercial for a fictional perfume brand, created to demonstrate my sound design and audio post-production workflow.